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Diablo immortal demo line
Diablo immortal demo line







diablo immortal demo line

And there was a lot of back and forth, hey we're bringing Deckard Cain okay, here's what he's gonna say well, Deckard Cain would talk a little bit more like this okay how about this? Okay, how about that? It really was a collaborative effort and it is like that for everything. It was a group of us across both sides of the team who worked on that.

diablo immortal demo line

For the story, for example, I can't just point to one person. Which I think is one of the reasons why this works, the development is so intermingled. Newman: So in that little tiny snippet of a scene that I just played on the phone, who came up with the UI? Who brought the graphic assets to the game, who actually animated those assets into something that turned into a piece of a story? Who was responsible for the story?īerger: It's so intermingled. The marriage of those makes the game the best possible mobile game you can make. We have a tremendous amount of expertise with the lore, and the story, and the Diablo world and the feel and the great gameplay. They have tremendous amount of expertise with bringing a game to mobile. It's a little confusing, actually.īut it's a really a collaborative process working with NetEase. Zierhut: They don't trust but then we deliver, again, and still they don't trust the next time. Newman: You're asking the community to trust? We want it to be the most-fun-possible game we can make, and that comes before any other concern. With all that entails about polish and attention to detail and our love for our community. So you will be playing a Blizzard game no matter what. It's very important to us and we also care tremendously about all our games. This is a Blizzard game, and this is a Diablo game, and we care tremendously about Diablo.

diablo immortal demo line

Newman: How did the development relationship work with, between the two of you, for this game? NetEase has a certain reputation outside of their work with Blizzard but that brings some baggage.īerger: When you launch the game, one of the first things you will see is the word Blizzard. Zierhut: Yeah, we've been working with them for a little over 10 years. Newman: Blizzard has had a relationship with NetEase for a really long time to operate Blizzard games in China. A 'Diablo: Immortal' crusader doing what looks like a mobile version of Steed Charge.









Diablo immortal demo line